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The Catapult is a siege weapon to use to destroy buildings and resource fields as part of an attack. The Catapult is used by the Teutons; the Romans and the Gauls use Fire Catapults and Trebuchet respectively. However, the term "Catapult" is often used generically to refer to any of these weapons. The Natars use Ballistas, but the player cannot select this tribe. Catapults do not fire in raids.

The Teutonic Catapult is the cheapest siege weapon of the three player tribes, and has a low attack but relatively high infantry defence. Due to the Catapult's high cost, however, it is not recommended to use them as defenders, or to send them on an attack without a substantial escort.

The higher the Rally Point's level - and as a result, the better trained the Catapult's crew - the more options are available for targetting. At level 10 of the Rally Point, every building except the Cranny, Stonemason, and Trapper can be targetted. At level 20, two buildings may be targeted in a single attack provided at least 20 catapults are sent.

Walls cannot be targeted or destroyed by Catapults; use rams to destroy enemy walls.

Weapon & Armour Upgrade Costs Edit

Level Wood-small Clay-small Iron-small Crop-small Att-Pwr Def-I Def-C
0 - - - - 50 60 10

1

1002

1415 735 95 50.7 60.9 10.1
2 1855 2465 1275 170 51.5 61.8 10.3
3 2570 3410 1765 235 52.3 62.7 10.5
4 3235 4295 2225 295 53.1 63.7 10.6
5 3865 5135 2660 350 53.9 64.6 10.8
6 4470 5940 3075 405 54.7 65.6 10.9
7 5060 6720 3480 460 55.5 66.6 11.1
8 5630 7475 3870 510 56.3 67.6 11.3
9 6185 8215 4255 560 57.2 68.6 11.4
10 6730 8940 4625 610 58 69.6 11.6
11 7265 9645 4995 660 58.9 70.7 11.8
12 7785 10340 5355 705 59.8 71.7 12
13 8300 11025 5710 750 60.7 72.8 12.1
14 8810 11700 6055 800 61.6 73.9 12.3
15 9310 12365 6400 845 62.5 75 12.5
16 9800 13020 6740 890 63.4 76.1 12.7
17 10290 13665 7075 930 64.4 77.3 12.9
18 10770 14305 7405 975 65.4 78.4 13.1
19 11245 14935 7730 1020 66.3 79.6 13.3
20 11720 15565 8055 1060 67.3 80.8 13.5
Total 135960 180575 93485 12325 - - -

Upgrade Times Edit

Upgrading Period Based On Armory/Blacksmith Building Levels 1-10 Edit

Building Level Armory/Blacksmith Level
1 2 3 4 5 6 7 8 9 10
1  ? - - - - - - - - -
2  ?  ? - - - - - - - -
3  ?  ?  ? - - - - - - -
4  ?  ?  ?  ? - - - - - -
5 6:54:31  ?  ? 20:56:36 ? - - - - -
6  ?  ?  ?  ?  ?  ? - - - -
7  ?  ?  ?  ?  ?  ?  ? - - -
8  ?  ?  ?  ?  ?  ?  ?  ? - -
9  ?  ?  ?  ?  ?  ?  ?  ?  ? -
10  ?  ?  ?  ?  ?  ?  ?  ?  ? 20
11  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
12  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
13  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
14  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
15  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
16  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
17  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
18  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
19  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
20  ?  ?  ?  ?  ?  ? 21:02:20  ?  ?  ?
Total  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?

Upgrading Period Based On Armory/Blacksmith Building Levels 11-20 Edit

Building Level Armory/Blacksmith Level
11 12 13 14 15 16 17 18 19 20
1 - - - - - - - - - -
2 - - - - - - - - - -
3 - - - - - - - - - -
4 - - - - - - - - - -
5 - - - - - - - - - -
6 - - - - - - - - - -
7 - - - - - - - - - -
8 - - - - - - - - - -
9 - - - - - - - - - -
10 - - - - - - - - - -
11  ? - - - - - - - - -
12  ?  ? - - - - - - - -
13  ?  ?  ? - - - - - - -
14  ?  ?  ?  ? - - - - - -
15  ?  ?  ?  ?  ? - - - - -
16  ?  ?  ? 40:16:58  ?  ? - - - -
17  ?  ?  ?  ?  ?  ?  ? - - -
18  ?  ?  ?  ?  ?  ?  ?  ? - -
19  ?  ?  ?  ?  ?  ?  ?  ?  ? -
20  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
Total  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?

Building Destruction Edit

The table below is correct if the two villages have around the same population. If the attacker's village is relatively larger to the defender's village, more catapults will be needed be as effective. The following table shows the minimum number of catapults needed to completely destroy a building according to the building's level, and how many catapult it would take to lower a building of a certain level by 1 level. Assume no walls, palace, defense, or stonemason, level 0 catapults (no upgrades in the smithy), and populations in both attacking and defending villages equal to 550. One catapult will always die in an attack, so where it says 1, there must be sufficient accompanying attacking troops for the catapult to fire. An * next to a number means that it is impossible to lower that level of building by only one level: the given number will lower it by 2.

Building Level # Of Catapults To Destroy Whole Building # Of Catapults To Destroy One Level
1 1 1
2 1 1*
3 2 1
4 3 2*
5 4 2
6 6 2
7 8 2
8 10 3
9 12 3
10 14 3
11 17 3
12 20 4
13 23 4
14 27 4
15 31 4
16 35 5
17 39 5
18 43 5
19 48 5
20 53 6

Note: The cranny goes up to level 10, trapper and stonemason to level 20. These buildings cannot be targeted directly, but can be hit with random strikes. Bakery, Flour Mill, Brickyard, Iron Foundry, Sawmill go up to level 5

All other buildings and resource fields go up to level 20.

If catapults or trebuchets are instructed to aim at a building or field that doesn't exist, they will instead fire on a random target.

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