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Administrator

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(Redirected from Chief)

Administrators are the village leaders. Chiefs are in fact the Teuton leaders, corresponding to the Gaul Chieftain, the Roman Senator and the Natarian Emperor, and they have the same function. Chief is also a general term to refer to all of the tribal leaders and as a verb (eg. I chiefed his largest village). Because of this usage it is more common to hear all tribal leaders referred to as simply "Chiefs".

Chiefs are expensive in both time and resources to prepare for, research, and train, but remember that they take fewer resources and less time than Developing A New Village to 300 population. Thus, a chief should be used on a village of at least 300 population, and preferably 500 or greater, unless there is some further strategy behind the village chiefed (e.g., a key enemy village, or a valuable cropper). Teutonic chiefs are 20% cheaper and train 20% faster; their research is also 20% cheaper and 20% faster, in addition to requiring only a level 5 rally point.

Prerequisites: Rally Point level 10 (5 for Teutons), Academy level 20

Researched at the Academy, Trained at the Residence or Palace.

Contents

[edit] Where are Chiefs made?

This is a question that is seen countless times in the forums. Chieftans are made in the Palace or Residence after they have been researched in the Academy. Here is the part most people don't realize: they are only available for creation when the Palace is at Level 10/15/20 or Residence is at Level 10/20, and if that expansion slot has not already been used to settle/conquer another village.

[edit] How to use Chiefs

Chieftains are used to conquer/capture enemy cities (capturing allied cities is not possible). Chieftains like the other tribes chiefs should be accompanied by a large force, alone the chiefs are not very strong but are very expensive. Usually multiple chief attacks are required to successfully conquer an enemy city, as each Chief usually lowers loyalty between 15%-20% per attack (the morale bonus due to population difference will affect chiefing percentages).

The chief's special power is only triggered when all of the following conditions are met:

  • A successful normal attack is made on an enemy village; raids do not suffice.
  • The enemy village does not have a Residence or Palace.
  • The enemy village must not be the other player's capital.^*^
  • The attacker has enough Culture Points to support another village.
  • Attacker and Defender must not have belonged to the same alliance within the last 48 hours.

A successful chief attack will lower the loyalty of the enemy village by an amount which depends on the attacker's tribe and whether there is a great celebration underway in the chief's home village or the enemy village.

Tribe Loyalty decrease
Gaul 20-25%
Roman 20-30%
Teuton 20-25%
Natar 100%

A great celebration in the chief's home village adds 5% to the chief's effectiveness, while a great celebration in the enemy village subtracts 5%.

If the loyalty of the enemy village reaches zero, it is conquered, and becomes the property of the attacker.


^*^ It is a common misconception that if a player has 4 or more villages, the capital village can be "Chiefed" provided the Palace is destroyed. This is not at all true and has lead to many foolish attempts to chief a non-chiefable village.

[edit] Chief vs. Chieftain

There is some confusion about whether the Teutons have a Chieftain or a Chief, this also goes for Gauls. The reason for this confusion comes directly from the game developers using opposing terms in the separate guides:

These problems also no doubt come from earlier translation efforts which were riddled with errors.

[edit] Costs

Type Off Def-I Def-C Wood Clay Iron Crop Time
Gaul 40 50 50 30750 45400 31000 37500 25:11:40
Roman 50 40 30 30750 27200 45000 37500 9:45:39
Teuton 40 60 40 35500 26600 25000 27200 19:35:00

[edit] See also