A farm is a village that is raided frequently for resources for the benefit of a raider. When a player is referred to as a farm, it implies the player has no value except for other players to get resources.
To farm means to raid another village for the purpose of getting additional resources from that city. Farming is the primary source of income for most good players in the early game, particularly Teuton. In the first month of a speed server, the top Teutons may farm ten or twenty times their field income. Later in the game farming becomes a less important component of a player's income despite the quantity of resources available to farm increasing, because of increased field sizes and players having several villages.
There are several popular farming methods which depend on how much time can be spent on the game, location, tribe, and opponents nearby. It is not atypical a week into the server to see Teutons with 300+ outgoing attacks. The idea behind this is to send a small number of macemen (it must be at least two, a single one will always die) to each. If they capture resources, more are sent as soon as the report has been read. If enough die to make the target uneconomical, the Teuton will not return, for now.
A macemen needs to make five full trips before it pays for itself, which along with its fast build time gives Teutons a huge early game edge. Roman and Gallic farming is much less effective, with many preferring to skip infantry farming alltogether, waiting until they can afford their light cavalry units. Note that Roman early game farming is better in 3.5 than in 3.1 as Legionnaire cost has decreased while carry capacity has increased. However, they still require eight full trips to pay for themselves.
Later on in the game, the top raiders will keep track of the best farms. It becomes a waste of time to farm with ten macemen at once, as 600 resources means nothing when your field income generates a thousand times that per hour. Therefore they only attack farms where they can send many more macemen, often on much longer journeys. The top raiders at this stage of the game will often only have 20-50 outgoing attacks at any one time. Once a player reaches around thirty villages, their income is likely well over half a million per hour, but the top raiders will supplement this with 300,000+ from farming. As the best farms are often larger players who have fallen inactive, they have a high turnover rate as they delete. Therefore the top farmers are always looking for more targets and anyone near them need beware.
Preventing Farming Edit
Tips for players being farmed:
- Hide your resources by building crannies. Remember that Teutons can reach into the top 1/5 of the cranny. Thus two Roman or Teutonic crannies or one Gallic cranny will hide 2000 of each resource from Romans and Gauls, but only 1600 resources will be hidden from Teutons. Note that this has changed from version 3.1 where Teutons could reach into 1/3 of the cranny. Ultimately, you can only rely on crannies for a short period at the start of the game. If you want to grow, you will need more income than can be hidden behind them.
- Keep your troops out of the village when the farming troops arrive.
- If you defend, tailor your defence for the attacks they are sending. The aim is to make it uneconomical for the farmer to target you. A key part of this is a wall, giving you up to an 81% boost (for romans)
- Build a few residence levels, and then a wall. The residence will usually kill at least one attacking troop, even if 100 troops are sent to attack. If an enemy continues to lose 1-2 troops each time, and gains no resources, they will usually stop raiding.
- Ask the farmer to stop, but politely and with good grammar (no "plz stp attckin me, im a no0b" or threats). This works surprisingly often.
- Offer the farmer your help in the future. For example, offering to build defensive troops and helping him when he asks. You could even offer him your village at some point in the future, when you have a second one somewhere out in the sticks.
- Move your resources. If you have more than one village, use your marketplace to send endangered resources to it. If you have one village but a reliable alliance-mate, send them to them instead. Be careful with the latter however, as you can only send one hour's (total) production per day to another player. If you use gold, it is often worthwhile to accept 1:1 marketplace trades with your more desirable resources, they will always be available. Note that any resources left in unaccepted trade offers can be stolen.
- Join their alliance or a confed. The latter tends to work better because the confed may not realise you are being farmed.
- If players belonging to different alliances are farming you, tell the bigger one who the smaller is. Perhaps he'll take care of part of your problem for you, particularly if you can give him detailed information about what the other player is sending.
Beware that some players might send catapults if they gain no resources, or if they are farming with expensive units such as Theutates Thunder which may die on your residence or wall. If the player farming you is considerably larger than you, it may simply be better to delete and start again. If you are only a couple of fields away from a player ten times your size, they are not going to leave you alone and you cannot avoid their catapults.
Later in the game, some players will demolish their own warehouses until their storage capacity is less than their cranny capacity. Since there is a finite amount of building space in a village, infinite amount of resources cannot be hidden behind crannies. At most you can have 20 crannies level 10, which will cover 20000 resources as a Teuton or Roman, and 40000 resources as a Gaul, although a Teuton can steal the top 20%.