If one of the heroes is killed, another unit can be trained, or the existing hero may be resurrected - both actions have some cost. At level 0, this is twice the cost of the unit's training price. Players can train up to 3 heroes, but only one hero may be active at one time. It is somewhat common in T3 late game to have a high level hero trained from a low level unit (e.g. Maceman) because the offensive/defensive bonus is far more important and less time and resources is needed to resurrect a hero from a low level unit.
In Travian 4 onward, hero is given at the start of the game. Heroes can also produce resources, and go on adventures. Hero can equip items found during adventure or bought with silver in the auction. Bonus of the hero is given depending on the tribe that player choose.
Hero's Mansion level 1
Stat Points Edit
A hero begins at level 0, with 5 points to distribute among five categories:
- Offense: The primary stat for an attacking hero
- Defense: The primary stat for a defensive/reinforcement hero
- In T4, Offence and Defence is combined into Fighting Strength that counts for both
- Off-Bonus: Increases attack of accompanying units (0.2% per point)
- Def-Bonus: Increases defense of player owned accompanying units only (0.2% per point)
- Regeneration: Regenerates x amount of hero's Health per day (T3 only)
- Resources: Produces x amount of resources per hour (T4 only; for each point invested in resources, 3 of each resources or 10 of one type is produced, and this can be changed without using a Book of Wisdom)
In T3, as long as the hero is level 0, the initial 5 points may be re-distributed at will. Once the hero reaches level 1, all points which have been distributed are permanent for that hero.
In T4, the hero's stats are permanent (and 4 points are invested into resources by default) and cannot be red-distributed even at level 0 (unless you use Book of Wisdom).
Every level the hero gains provides an additional 5 (T3) or 4 (T4) points to be allocated. The maximum number of points in each category is 100. For the offensive and defensive bonuses, this provides a maximum bonus of 20%.
A hero's offense and defense categories give the hero attack and defense stats that work similarly to those of regular troops -- just a lot higher. A high level hero may have stats in the thousands.
To make use of the bonus stats requires a considerable accompanying force, compared to using points on the hero's own offense or defense. With more than about 600 accompanying troops, the bonus stats deliver more power per point than the main stats, so bonus heroes work better in the later stages - depending on the development of the hero, you may choose to sacrifice an earlier main stat hero in order to develop a bonus based hero, as the experience cost of 10 levels on a 10 level hero is a lot higher than a new 10 level hero, so if you have the wrong stats, do not be afraid to start again.
Heroes gain experience points by fighting battles in which enemy troops die. They gain 1 experience point for every unit of crop consumed by vanquished enemies (e.g. 3 experience points for killing a Haeduan or a Bear). This works on both offense and defense.
Training a unit with good offense as a hero, majoring in offense and off-bonus, results in a good attacking hero. The hero adds considerable force to an attack or raid, but does not add carrying capacity, so there is no advantage in using a hero when attacking undefended villages, as the hero will not gain experience nor carry the spoils. Starting with a level 10 Hero's mansion, the hero can be sent with other forces to conquer an Oasis. Heroes can be transferred between villages you own by sending the hero as reinforcements, however, a Hero's Mansion is required in the destination village.
A defensive unit, trained as a hero, can be quite a low cost unit for the defense power given, with a level 0 defensive hero providing the defensive power of more than 10 men, for a fraction of the cost.
The defensive hero can still be sent to conquer an oasis, but the accompanying troops must do most of the work. The hero is still required to be in the battle.
The main point of a defensive hero, at lower levels, is that it makes a very powerful defense unit at very reasonable cost, far cheaper than training an equivalent force of normal troops. In later stages, it may be necessary to allow the defensive hero to be killed in order to progress with an attacking hero to add power to the advance.
In the later stages, a defence bonus hero can significantly increase the power of a player's defence troops when covering important possessions such as the World Wonder, but be aware that the bonus only applies to troops owned by the same player.