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Travian is played on a grid of squares, with XY coordinates each ranging from -400 to 400. Both X and Y coordinates wrap around, so that the area most distant from the "Origin" has coordinates (easting then northing) thus:


(399,-399)(400,-399)(-400,-399)(-399,-399)
(399,-400)(400,-400)(-400,-400)(-399,-400)
(399,400)(400,400)(-400,400)(-399,400)
(399,399)(400,399)(-400,399)(-399,399)


This makes the Travian world topologically a torus (or donut shape).

At each grid square there can be one of several things:

Given that there are only a little over 100,000 players in total across a number of worlds and each world has 641,601 grid squares, there are a lot of unoccupied squares (even allowing for players that have more than one village). So if a player wants to settle a new village some distance from any others, it should not be difficult to find a suitably isolated location. However, there are distinct advantages in having your own villages close together: sending resources and troops is much quicker.

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