Travian is played on a grid of squares, with XY coordinates each ranging from -400 to 400. Both X and Y coordinates wrap around, so that the area most distant from the "Origin" has coordinates (easting then northing) thus:
(399,-399) | (400,-399) | (-400,-399) | (-399,-399) |
(399,-400) | (400,-400) | (-400,-400) | (-399,-400) |
(399,400) | (400,400) | (-400,400) | (-399,400) |
(399,399) | (400,399) | (-400,399) | (-399,399) |
This makes the Travian world topologically a torus (or donut shape).
At each grid square there can be one of several things:
- Capital village
- Settled village
- Conquered village
- Unoccupied square (ready for settlement)
- Unoccupied oasis (ready for settlement)
- Unoccupied oasis (defended by animals)
- Occupied oasis
Given that there are only a little over 100,000 players in total across a number of worlds and each world has 641,601 grid squares, there are a lot of unoccupied squares (even allowing for players that have more than one village). So if a player wants to settle a new village some distance from any others, it should not be difficult to find a suitably isolated location. However, there are distinct advantages in having your own villages close together: sending resources and troops is much quicker.