The population of a village is the number of people working in the buildings and resource fields of that village. It is also the sum of the crop consumption of all buildings and resource fields in the village.
The population of an account is the sum of the population of all his/her villages. This population is used to rank players.
The rank of an alliance is also determined by the population of all players in the alliance.
Reasons to increase population Edit
- Population increases your rank and rank creates pride.
- High population helps you enter most alliances.
- High population deters attackers.
- High population usually means more buildings and more buildings usually mean higher resource production and high culture point.
- High population equals more culture points.
- Population is a small factor when determining outcome of defensive battles
Reasons not to increase population Edit
- High population deters some attacks but when attacks come, they are usually big attacks from big attackers.
- High population usually means big resource production, which obviously leads to big farms. Farmers will love inactive players with a high population.
- Buildings take lots of resources but do not fight for you. A fatal mistake among new players is to focus solely on population and to neglect army size, which is necessary to defending. However, players who are very active will prefer dodging attacks and consuming every resources if they do not suspect catapults.
- While buildings always provide some bonus to your villages (at least in the form of culture points), some of those benefits are too small compared to its cost. Hence, planning and deciding which buildings to build and upgrade is very important.