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Trebuchet

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The Trebuchet is the siege weapon of the Gauls. It is used to bring havoc to the enemy village's buildings and resource fields. The Trebuchet should always be accompanied with other troops because of its low defense. The Gaul's Trebuchet is more expensive than the Roman Fire Catapult and the Teuton Catapult and it also has lower attack and defense values.

The higher the Rally Point's level - and as a result, the better trained the Trebuchet's crew - the more options are available for targetting. At level 10 of the Rally Point, every building except the Cranny, Stonemason, and Trapper can be targetted.

Weapon & Armour Upgrade Costs Edit

Level Wood-small Clay-small Iron-small Crop-small Att-Pwr Def-I Def-C
0 - - - - 70 45 10
1 1135 1710 770 130 71.1 45.7 10.1
2 1980 2975 1340 230 72.1 46.4 10.3
3 2735 4115 1850 315 73.2 47.1 10.5
4 3445 5180 2330 400 74.3 47.8 10.6
5 4120 6190 2785 475 75.4 48.5 10.8
6 4765 7165 3220 550 76.5 49.2 10.9
7 5390 8105 3645 625 77.7 49.9 11.1
8 6000 9015 4055 695 78.9 50.7 11.3
9 6590 9910 4455 765 80 51.5 11.4
10 7170 10780 4850 830 81.2 52.2 11.6
11 7740 11635 5230 895 82.5 53 11.8
12 8300 12470 5610 960 83.7 53.8 12
13 8845 13295 5980 1025 84.9 54.6 12.1
14 9385 14110 6345 1085 86.2 55.4 12.3
15 9920 14910 6705 1150 87.5 56.3 12.5
16 10445 15700 7060 1210 88.8 57.1 12.7
17 10965 16480 7410 1270 90.2 58 12.9
18 11480 17250 7760 1330 91.5 58.8 13.1
19 11985 18015 8100 1390 92.9 59.7 13.3
20 12485 18765 8440 1445 94.3 60.6 13.5
Total 144880 217775 97940 16775 24.3 15.6 3.5

Upgrade Times Edit

Upgrading Period Based On Armory/Blacksmith Building Levels 1-10 Edit

Building Level Armory/Blacksmith Level
1 2 3 4 5 6 7 8 9 10
1  ? - - - - - - - - -
2  ?  ? - - - - - - - -
3

7:26:04

 ?  ? - - - - - - -
4 7:10:00  ? 22:32:12  ? - - - - - -
5  ? 12:01:45  ?  ?  ? - - - - -
6  ? 11:35:45  ?  ?  ?  ? - - - -
7  ?  ?  ?  ?  ?  ?  ? - - -
8 6:11:21  ?  ?  ?  ?  ?  ?  ? - -
9  ? 6:03:35 14:22:06 19:40:11  ?  ?  ?  ?  ? -
10  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
11  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
12 5:20:42  ?  ?  ?  ?  ?  ?  ?  ?  ?
13  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
14  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
15  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
16  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
17  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
18  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
19  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
20  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
Total  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?

Upgrading Period Based On Armory/Blacksmith Building Levels 11-20 Edit

Building Level Armory/Blacksmith Level
11 12 13 14 15 16 17 18 19 20
1 - - - - - - - - - -
2 - - -         - - - - - - -
3 - - - - - - - - - -
4 - - - - - - - - - -
5 - - - - - - - - - -
6 - - - - - - - - - -
7 - - - - - - - - - -
8 - - - - - - - - - -
9 - - - - - - - - - -
10 - - - - - - - - - -
11  ? - - - - - - - - -
12  ?  ? - - - - - - - -
13  ?  ?  ? - - - - - - -
14  ?  ?  ?  ? - - - - - -
15  ?  ?  ?  ?  ? - - - - -
16 31:25:52  ?  ?  ?  ?  ? - - - -
17  ?  ?  ?  ?  ?  ?  ? - - -
18  ?  ?  ?  ?  ?  ?  ?  ? - -
19  ?  ?  ? 34:08:57   ?  ?  ?  ?  ? -
20 27:08:37  ?  ?  ?  ?  ?  ?  ?  ?  ?
Total  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?

Building Destruction Edit

The following table shows the minimum number of catapults needed to completely destroy a building of a certain level. as well as how many catapult it would take to lower a building of a certain level by 1 level. Assume no walls, palace, defenders or stonemason upgrades, nor upgrades in the attacker Blacksmith and population of the village equal to 550. Keep in mind that a single catapult will always die in an attack, so where it says 1, there must be additional accompanying troops for this to work. A star next to a number means that it is impossible to lower that level of building by only one level, the given number will lower it by 2.


Building Level Whole Building One Level
1 1 1
2 1 1*
3 2 1
4 3 2*
5 4 2
6 6 2
7 8 2
8 10 3
9 12 3
10 14 3
11 17 3
12 20 4
13 23 4
14 27 4
15 31 4
16 35 5
17 39 5
18 43 5
19 48 5
20 53 6

Note: The cranny goes up to level 10, trapper and stonemason to level 20. These buildings cannot be targeted directly, but can be hit with random strikes.

Bakery, Flour Mill, Brickyard, Iron Foundry, Sawmill go up to level 5.

All other buildings go up to level 20.

Resource fields located in the capital go up to level 20. Resource fields located in non-capital villages go up to level 10.

If catapults or trebuchets are instructed to aim at a building or field that doesn't exist, they will instead fire on a random target.

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