The Trebuchet is the siege weapon of the Gauls. It is used to bring havoc to the enemy village's buildings and resource fields. The Trebuchet should always be accompanied with other troops in order to reduce losses - as they have a very low attack value for their cost. The Gaul's Trebuchet is more expensive than the Roman Fire Catapult and the Teuton Catapult and it also has lower attack and defense values.
The higher the Rally Point's level - and as a result, the better trained the Trebuchet's crew - the more options are available for targetting. At level 10 of the Rally Point, every building except the Cranny, Stonemason, and Trapper can be targetted.
Weapon & Armour Upgrade Costs[]
Upgrade Times[]
Upgrading Period Based On Armory/Blacksmith Building Levels 1-10[]
Building Level | Armory/Blacksmith Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 | ? | - | - | - | - | - | - | - | - | - |
2 | ? | ? | - | - | - | - | - | - | - | - |
3 |
7:26:04 |
? | ? | - | - | - | - | - | - | - |
4 | 7:10:00 | ? | 22:32:12 | ? | - | - | - | - | - | - |
5 | ? | 12:01:45 | ? | ? | ? | - | - | - | - | - |
6 | ? | 11:35:45 | ? | ? | ? | ? | - | - | - | - |
7 | ? | ? | ? | ? | ? | ? | ? | - | - | - |
8 | 6:11:21 | ? | ? | ? | ? | ? | ? | ? | - | - |
9 | ? | 6:03:35 | 14:22:06 | 19:40:11 | ? | ? | ? | ? | ? | - |
10 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
11 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
12 | 5:20:42 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
13 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
14 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
15 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
16 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
17 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
18 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
19 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
20 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Total | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Upgrading Period Based On Armory/Blacksmith Building Levels 11-20[]
Building Level | Armory/Blacksmith Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
1 | - | - | - | - | - | - | - | - | - | - |
2 | - | - | - | - | - | - | - | - | - | - |
3 | - | - | - | - | - | - | - | - | - | - |
4 | - | - | - | - | - | - | - | - | - | - |
5 | - | - | - | - | - | - | - | - | - | - |
6 | - | - | - | - | - | - | - | - | - | - |
7 | - | - | - | - | - | - | - | - | - | - |
8 | - | - | - | - | - | - | - | - | - | - |
9 | - | - | - | - | - | - | - | - | - | - |
10 | - | - | - | - | - | - | - | - | - | - |
11 | ? | - | - | - | - | - | - | - | - | - |
12 | ? | ? | - | - | - | - | - | - | - | - |
13 | ? | ? | ? | - | - | - | - | - | - | - |
14 | ? | ? | ? | ? | - | - | - | - | - | - |
15 | ? | ? | ? | ? | ? | - | - | - | - | - |
16 | 31:25:52 | ? | ? | ? | ? | ? | - | - | - | - |
17 | ? | ? | ? | ? | ? | ? | ? | - | - | - |
18 | ? | ? | ? | ? | ? | ? | ? | ? | - | - |
19 | ? | ? | ? | 34:08:57 | ? | ? | ? | ? | ? | - |
20 | 27:08:37 | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Total | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Building Destruction[]
The following table shows the minimum number of catapults needed to completely destroy a building of a certain level. as well as how many catapult it would take to lower a building of a certain level by 1 level. Assume no walls, palace, defenders or stonemason upgrades, nor upgrades in the attacker Blacksmith and population of the village equal to 550. Keep in mind that a single catapult will always die in an attack, so where it says 1, there must be additional accompanying troops for this to work. A star next to a number means that it is impossible to lower that level of building by only one level, the given number will lower it by 2.
Building Level | Whole Building | One Level |
---|---|---|
1 | 1 | 1 |
2 | 1 | 1* |
3 | 2 | 1 |
4 | 3 | 2* |
5 | 4 | 2 |
6 | 6 | 2 |
7 | 8 | 2 |
8 | 10 | 3 |
9 | 12 | 3 |
10 | 14 | 3 |
11 | 17 | 3 |
12 | 20 | 4 |
13 | 23 | 4 |
14 | 27 | 4 |
15 | 31 | 4 |
16 | 35 | 5 |
17 | 39 | 5 |
18 | 43 | 5 |
19 | 48 | 5 |
20 | 53 | 6 |
Note: The cranny goes up to level 10, trapper and stonemason to level 20. These buildings cannot be targeted directly, but can be hit with random strikes.
Bakery, Flour Mill, Brickyard, Iron Foundry, Sawmill go up to level 5.
All other buildings go up to level 20.
Resource fields located in the capital have an unknown maximum level - but due to warehouse space they cannot go further than level 21. Resource fields located in non-capital villages go up to level 10.
If catapults or trebuchets are instructed to aim at a building or field that doesn't exist, they will instead fire on a random target.